< html > < head > < meta content = "text/html; charset=UTF-8" http - equiv = "content-type" > < style type = "text/css" > ol { margin: 0;padding: 0 } table td, table th { padding: 0 }.c2 { padding - top: 0 pt; padding - bottom: 0 pt; line - height: 1.15; orphans: 2; widows: 2; text - align: left; height: 11 pt }.c0 { padding - top: 0 pt; text - indent: 36 pt; padding - bottom: 0 pt; line - height: 1.15; orphans: 2; widows: 2; text - align: left }.c1 { color: #000000;font-weight:400;text-decoration:none;vertical-align:baseline;font-size:11pt;font-family:"Arial";font-style:normal}.c5{color:# 000000;font - weight: 700;text - decoration: none;vertical - align: baseline;font - size: 11 pt;font - family: "Arial";font - style: normal }.c3 { padding - top: 0 pt; padding - bottom: 0 pt; line - height: 1.15; orphans: 2; widows: 2; text - align: left }.c6 { text - decoration - skip - ink: none; - webkit - text - decoration - skip: none; color: #1155cc;text-decoration:underline}.c7{background-color:# ffffff; max - width: 468 pt; padding: 72 pt 72 pt 72 pt 72 pt }.c4 { color: inherit;text - decoration: inherit }.c8 { font - weight: 700 }.c9 { text - indent: 36 pt }.title { padding - top: 0 pt; color: #000000;font-size:26pt;padding-bottom:3pt;font-family:"Arial";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}.subtitle{padding-top:0pt;color:# 666666; font - size: 15 pt; padding - bottom: 16 pt; font - family: "Arial"; line - height: 1.15; page - break -after: avoid; orphans: 2; widows: 2; text - align: left } li { color: #000000;font-size:11pt;font-family:"Arial"}p{margin:0;color:# 000000;font - size: 11 pt;font - family: "Arial" } h1 { padding - top: 20 pt; color: #000000;font-size:20pt;padding-bottom:6pt;font-family:"Arial";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h2{padding-top:18pt;color:# 000000; font - size: 16 pt; padding - bottom: 6 pt; font - family: "Arial"; line - height: 1.15; page - break -after: avoid; orphans: 2; widows: 2; text - align: left } h3 { padding - top: 16 pt; color: #434343;font-size:14pt;padding-bottom:4pt;font-family:"Arial";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h4{padding-top:14pt;color:# 666666; font - size: 12 pt; padding - bottom: 4 pt; font - family: "Arial"; line - height: 1.15; page - break -after: avoid; orphans: 2; widows: 2; text - align: left } h5 { padding - top: 12 pt; color: #666666;font-size:11pt;padding-bottom:4pt;font-family:"Arial";line-height:1.15;page-break-after:avoid;orphans:2;widows:2;text-align:left}h6{padding-top:12pt;color:# 666666; font - size: 11 pt; padding - bottom: 4 pt; font - family: "Arial"; line - height: 1.15; page - break -after: avoid; font - style: italic; orphans: 2; widows: 2; text - align: left } < /style> < body class = "c7 doc-content" > < p class = "c3" > < span class = "c6 c8" > < a class = "c4" href = "https://www.google.com/url?q=https://www.fantasyflightgames.com/en/products/x-wing-second-edition/products/rebel-alliance-conversion-kit/&sa=D&source=editors&ust=1698276951281647&usg=AOvVaw1nDUXuP7Rlh-fuROZ8r9C4" > Product Review: Star Wars: X - Wing, Rebel Alliance Conversion Kit < /a> < /p>

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        Returning to the X-Wing competitive scene after some time away? This conversion kit has (almost) everything you need to get your Rebel ships back in the sky. < /p>

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Dials < /p>

Dials, oh so many dials. When Fantasy Flight Games updated the X-Wing system from 1.0 to 2.0 and now to 2.5, they made a wonderful ease-of-use change to the ship dials, making all ship moves visible when choosing to lock in a movement for the turn. Positioning is paramount in X-Wing, and this small change makes it that much easier to make decisions on the fly. < /p>

Players running fleets with multiple copies of the same ship will find themselves satisfied here, with some ships, like the z-95 headhunter, coming with four sturdy cardboard copies of their dials. Most other ships come with two. Assembly of the dials can be a bit finicky. They come in two parts; the cover bearing the name of the ship and the dial with the ship’s movement patterns. The holes intended for the brackets are slightly smaller than the brackets themselves and pushing them through can take a bit of strength. Forcing the bracket through both sides of a dial half can make the process easier but younger players might need help with assembly. < /p>

The dials are made with durability in mind; the cardboard is hard to bend and the plastic brackets don’t want to come apart once connected. However, players who are rougher on their equipment might want to opt for the Dial Upgrade kit not included in this product. < /p>

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Changes to Ship and Upgrade Cards and Points < /p>

A considerable amount of ship and upgrade cards are also included. A storage solution is not offered in the kit itself so having a few empty deck-boxes on hand could make protecting these cards easier. < /p>

The biggest change from 1.0 to 2.5 can be seen on ship cards, or, rather, not be seen. Returning players might instinctively look in the bottom right hand corner to see how many points each pilot costs and then check the upgrades bar to see what can be equipped on the ship. However, both indicators have been removed. < /p>

To keep play dynamic from season to season, the new manager of competitive X-Wing, Atomic Mass Games, now publishes a seasonal list of pilot point values and valid upgrades, hopefully preventing players from needing to buy another Conversion kit in a few years time. It does, however, mean that when building a list for tournament or even casual play players will need to wade through the < span class = "c6" > < a class = "c4" href = "https://www.google.com/url?q=https://www.atomicmassgames.com/xwing-docs/&sa=D&source=editors&ust=1698276951283126&usg=AOvVaw3OC7Z3Tr2ZMRbYZBhA6ddL" > Ship Points PDF < /a> < span class = "c1" > & nbsp; found on Atomic Mass Games & rsquo; website or use one of the many 3 rd party list builders for X - Wing 2.0.(Andr & eacute; Lind & #39;s Launch Bay NEXT App is one of the best available.) While this might make the game and hobby less approachable for casual players it will hopefully ensure the longevity of competitive play. Still, it’s disappointing that such an excellent game now has a higher barrier to entry.

< span class = "c1" > Maximum list points values have also been reduced from 200 to 20, most ship & rsquo; s point values simply being divided by ten.This is a recent change and makes list building less granular.Upgrades have been changed too, now not adding onto your overall point total but instead the upgrade values of individual pilots.Higher point value pilots can typically equip a higher point value of upgrades.Simplicity and depth are being balanced in 2.0, but these changes still might scare some less committed players off. < /span>

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< p class = "c3" > < span class = "c5" > Upgrade Cards < /span>

< p class = "c0" > < span class = "c1" > Upgrade Cards have seen the biggest change here, literally.Instead of being quarter - card - sized, Upgrade cards are now the same size as ship cards, meaning they will now fit any standard sleeves or deck - boxes you care to use.They are more ergonomic, far more readable, and have more room for stunning artwork.A welcome improvement.There are a plentitude of Upgrades included, making deep list - building possible right out of the box.As previously mentioned, they no longer have point values printed on the cards, this stat now listed on Atomic Mass Games & rsquo; website. < /span>

< p class = "c2" > < span class = "c5" > < /span>

< p class = "c3" > < span class = "c5" > Ship Tokens < /span>

< p class = "c0" > < span class = "c1" > The cardboard ship tokens placed on the models themselves are essentially unchanged excepting the addition of a bullseye firing - arc used by some upgrades.Most ships have a plentitude of tokens but disappointingly, the TIE / In only comes with two.It would be nice to see at least 2 more TIE / In tokens to enable more flexible list - building. & nbsp; Overall this is an exciting inclusion and means that players can turn the starter set into a Rebel fleet with two TIE / Ins and one T - 65 X - wing, a reasonably powerful fleet given the $39 .99 price point. < /span>

< p class = "c0" > < span class = "c1" > It & rsquo; s important to keep in mind that not all ship tokens and models are still Standard legal.The kit includes components for ships like the Phantom - I which are currently out of print and thus relegated to the Extended game format.It is something that could have easily been omitted and adds a little extra value to the kit. < /span>

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< p class = "c3" > < span class = "c5" > New Tokens < /span>

< p class = "c0" > < span class = "c1" > Updated tokens, such as Shield tokens and new Charge tokens, now feature bright double - sided printing to facilitate flipping, an improvement over token removal mechanics that previously caused confusion as to maximum value.The kit includes a full color rule - book with rules for all new tokens. < /span>

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< p class = "c3" > < span class = "c5" > What & #39;s Missing

< span class = "c1" > & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; However, there are several notable omissions.There are no flight rulers in the kit, meaning owning a starter set is still a necessity, either 1 st edition or 2.0.It would also be nice to see an upgrade to the damage deck similar to the size improvements made to Upgrade cards.Players using the 1.0 starter set will be forced to continue using the smaller cards.Faction damage decks are retailing for less than 6 USD, and given their faction specificity, seem like a no brainer to include in a faction upgrade pack.It & #39;s sad that such an important game tool is overlooked here.

< span > & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; & nbsp; The biggest foible of the kit is its lack of an updated rulebook.Several notable changes to the rules have been made, including the addition of a Systems phase to the turn order.No indication of these changes has been made in any materials in the kit.Stranger still, the updated rulebook PDF is not available on Atomic Mass Games & rsquo; website but is instead still hosted on < /span>Fantasy Flight Games’ website.

Verdict

Ultimately, the value of this kit is determined by the amount of X-Wing models you already possess. This kit is excellent for players with four or more Rebel ships who want to get into tournament play. Because of the addition of more ship tokens, it can’t hurt to see if other faction’s ships have been converted to the Rebel cause. Given the exorbitant costs of maintaining tournament legality in other comparable card and war games, the 59.99 USD price point is not prohibitive. If one wants the full experience, buying a 2.0 starter kit is still a necessity, meaning getting up to date will run close to 100 USD.

More casual pilots with a 1.0 starter kit looking to fly with friends and family might be better off without the Conversion Kit and sticking to what they know.