Product Review: Star Wars: X-Wing, Rebel Alliance Conversion Kit
Returning to the X-Wing competitive scene after some time away? This conversion kit
has (almost) everything you need to get your Rebel ships back in the sky.
Dials
Dials, oh so many dials. When Fantasy Flight Games updated the X-Wing system from
1.0 to 2.0 and now to 2.5, they made a wonderful ease-of-use change to the ship dials, making
all ship moves visible when choosing to lock in a movement for the turn. Positioning is
paramount in X-Wing, and this small change makes it that much easier to make decisions on
the fly.
Players running fleets with multiple copies of the same ship will find themselves satisfied
here, with some ships, like the z-95 headhunter, coming with four sturdy cardboard copies of
their dials. Most other ships come with two. Assembly of the dials can be a bit finicky. They
come in two parts; the cover bearing the name of the ship and the dial with the ship’s movement
patterns. The holes intended for the brackets are slightly smaller than the brackets themselves
and pushing them through can take a bit of strength. Forcing the bracket through both sides of a
dial half can make the process easier but younger players might need help with assembly.
The dials are made with durability in mind; the cardboard is hard to bend and the plastic
brackets don’t want to come apart once connected. However, players who are rougher on their
equipment might want to opt for the Dial Upgrade kit not included in this product.
Changes to Ship and Upgrade Cards and Points
A considerable amount of ship and upgrade cards are also included. A storage solution
is not offered in the kit itself so having a few empty deck-boxes on hand could make protecting
these cards easier.
The biggest change from 1.0 to 2.5 can be seen on ship cards, or, rather, not be seen.
Returning players might instinctively look in the bottom right hand corner to see how many
points each pilot costs and then check the upgrades bar to see what can be equipped on the
ship. However, both indicators have been removed.
To keep play dynamic from season to season, the new manager of competitive X-Wing,
Atomic Mass Games, now publishes a seasonal list of pilot point values and valid upgrades,
hopefully preventing players from needing to buy another Conversion kit in a few years time. It
does, however, mean that when building a list for tournament or even casual play players will
need to wade through the Ship Points PDF found on Atomic Mass Games’ website or use one
of the many 3rd party list builders for X-Wing 2.0. (André Lind's Launch Bay NEXT App is one of
the best available.) While this might make the game and hobby less approachable for casual
players it will hopefully ensure the longevity of competitive play. Still, it’s disappointing that such
an excellent game now has a higher barrier to entry.
Maximum list points values have also been reduced from 200 to 20, most ship’s point
values simply being divided by ten. This is a recent change and makes list building less
granular. Upgrades have been changed too, now not adding onto your overall point total but
instead the upgrade values of individual pilots. Higher point value pilots can typically equip a