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Morgan Evans, receiving the Tribeca Game award for 'Cairn'
on behalf of The Game Bakers. 2025.
Hiya! My name is Morgan Evans.
I’m passionate about digital worlds and supporting their communities.
Allow me to use my expansive knowledge of Social Media
and video production to help your creation reach the right audience!
Currently I am based in Somerville, MA, USA, but am willing to relocate
for the right opportunity.
In 2019, I started making personal TikToks. Like most folks, I started
From 2020-2022 I worked for Romanian games publisher Those Awesome Guys
Their portfolio was diverse, from their chaotic breakout hit Move or Die to
I specialize in creating video content, and grew Those Awesome Guy’s TikTok
After my time with TAG, I graduated from Brown university in 2023 with a BA
As the sole marketing professional on the team, I served as a one person marketing
While working with Intelligible Games, I began working with two other indie studios.
Cairn is a real gem of a game and has been widely labeled as one of the most anticipated
I have also been responsible for managing the active communities of our legacy titles.
Most recently, since 2025, I have been working with Wings Interactive Publishing,
Working with Glass Head Dolls has been a great experience. I’ve been able to work
All of the PRISON OF HUSKS socials have been blowing up. For Glass Head Dolls, we are
I am excited to continue spreading the word about incredible games I’m passionate about!
My Career Story
making digital content for fun and to connect with others. I created a
community of over 100,000 followers, and since then, I have leveraged
my experience with social strategy to connect developers and their
creations to their players.
while attending Brown University. In this position I learned how to balance
content creation and community management. As most people in the indie
industry know, you gotta wear a lot of hats to succeed. I wrote and created
our socials content, helped with bug reports, prepared publishing application
analysis for indie games, and filled whatever need I could.
their explosive powerhouse Monster Prom. All exciting communities I enjoyed
cultivating, setting new social norms to make them the best places they could be!
account from 0 to 50,000 followers within three months.
in Literary Arts. Then I moved on to working with Intelligible Games (Seattle, WA)
in 2023 on their Ace Attorney-like Pro Philosopher 2: Governments and Grievances.
It was challenging to connect this visual novel about philosophy to its audience,
but I am proud of what I have accomplished, driving over 3 Million views to vertical
video content promoting the indie title and philosophy education more generally.
department, creating, managing, and running all paid and organic marketing campaigns,
from pre-launch to post-launch.
I started with The Game Bakers in 2024, specifically to promote their upcoming survival
climbing game Cairn. It's been an incredible journey working with The Game Bakers,
specifically growing our very active Instagram presence. The videos I write, produce,
and voice, consistently drive thousands of views and active conversions to game wishlists.
During my time at the company, the videos I create have generated millions of views on
Instagram, TikTok, and YouTube Shorts.
games of 2026. I’ve been responsible for our organic launch outreach.
The hack-and-slash bullet hell Furi, multiplayer romance RPG Haven, and mobile physics
puzzle game Squids Odyssey. It's a pleasure keeping these communities engaged and active
with events in addition to managing forum-side customer support.
specifically with the Glass Head Dolls team on their project PRISON OF HUSKS.
It's an honor to work with a publishing company that focuses on supporting gender
marginalized developers.
closely with a tight knit development team, collating and conveying user feedback to help
them create the best game they can, while being able to provide them the support of a
professional publishing house.
pursuing a developer forward social media strategy, placing the core developer
Hexosphere (Tammy) in the spotlight to bring her creative vision to her audience. I am
responsible for all social content for the brand and have additionally produced several
of the most recent trailers.
In my free time, I have begun to consult on social media strategy and influencer outreach
Animal Park at The Conservators Center is a nationally renowned big cat sanctuary,
In 2024 I stepped in as a volunteer consultant and helped them develop their current social media
Since I consulted with Animal Park, they have generated millions of views using my insights.
In 2025 I created and pitched an influencer collaboration campaign to independent game store
The videos I wrote and produced racked up thousands of views and educated consumers on how best to
Social Media and Influencer Consulting
campaigns for companies and causes I am passionate about.
specializing in education and rehabilitating animals such as lions, tigers, and wolves that
have been kept inappropriately as pets and are unfit for wild release.
strategy, specifically informing them about platform best practices and how they might best
leverage their brand to spread conservation awareness to help at-risk and endangered animals.
Star City Games. The goal of the collaboration was to increase brand
awareness among Magic: The Gathering players by creating innovative and memorable brand activation
videos ahead of the launch of the Avatar: The Last Airbender MTG set.
access under-utilized Star City Games product and services offerings.
Here is the list of games I am currently managing, either on their road to launch, or supporting current
Cairn is a survival climbing game developed and published by The Game Bakers.
While working on the project I’ve had the opportunity to write, edit, and voice-act hundreds of TikTok’s,
we trust you to use your own judgement :relieved:
I also community manage the Discord and Steam forums, engaging users with exciting events and connecting players
QA testing the massive mountain has been an entire development team effort, and I’ve submitted my fair share
Cairn will launch January 29th and I encourage everyone to play it!
A love letter to early souls games, PRISON OF HUSKS is a queer meditation of relationships and what it means to
Its meditation on mediation and games as an art form really hit home for me. I’m currently managing all social
It's been great to work with a small indie team with the support of a large publisher behind us. I’ve been
Hexosphere, AKA Tammy, the core developer of the game, is the driving force behind the project. All of our social
Pro Philosopher is a philosophy debating sim inspired by Ace Attorney developed by Intelligible Games.
However, through experimentation and persistence I found an audience for the game on Instagram. By actively appealing
Furi is a hack and slash bullet hell from The Game Bakers.
Haven is a co-op romance RPG from The Game Bakers.
Squids is a mobile forward physics puzzle adventure from The Game Bakers.
I manage all socials for these properties, including video socials. I also organize regular community events in The
Current Game Portfolio
communities.
Cairn
Truly a pleasure to work on this game. I am currently managing all organic social media content and
strategy. Our social numbers have always consistently grown while I’ve worked on the project.
Several months ago I conducted a deep research dive on content effectiveness. Using my findings from
the report, I’ve managed to significantly increase user engagement, especially on Instagram.
some of which have accrued millions of views, alongside several game trailers and interviews.
with technical support. A large part of my job has been collating user feedback and presenting it to the development
team. One of the most consistent requests from the community was a manual control mode. Because of this feedback,
Cairn is launching with four distinct manual control modes, exceeding user expectations.
of bugs that our development team has worked tirelessly to squash.
PRISON OF HUSKS
create art. It is published by Wings Interactive and developed by Glass Head Dolls.
media strategy and content creation strategy for the game. It immediately connected with people which has made
it really fun to manage. All social channels are growing at a constant rate, along with our forums.
creating regular reports for the developers with user feedback. The community is already shaping the game, and
in turn, I’ve been writing and preparing Dev Logs to update the community on our progress.
strategy revolves around connecting the growing audience with her vision. It's been a delight to write and edit short
form vertical content and trailers for the game, all voiced by Tammy.
Pro Philosopher 2: Governments and Grievances
I’m responsible for all of our paid and organic social media outreach, including our influencer outreach campaigns.
Pro Philosopher 1 was a cult hit, and I was worried the second game might go the same way. The writing and deductive
gameplay is excellent, but philosophy and visual novels are a niche subject.
to modern trends and popular philosophers, we experienced unprecedented success
Haven, Furi, and Squids Odyssey
Game Bakers Discord Server including Trivia, speedruns, and fanart competitions.
Below you'll find a list of games I have been responsible for managing
Monster Prom is a cult hit competitive Monster Dating Game!
I served as the Community and Social Media Manager for
During that time I wrote and published copy for socials with
Deepest Chamber is a rogue-like deck building card battler.
It was an exciting launch and the project generated significant buzz,
I managed the property while working for the title’s publisher,
I also playtested the game and collated user and publishing team
Move or Die is a fast paced competitive party game with couch co-op
It had a highly engaged core community and I was responsible for
One of the most exciting events that I managed from conception to completion was the Community Character Collaboration (Contest)
The Move or Die discord community consistently created amazing fan characters for Move or Die so I suggested we harness their
I reviewed the many many submissions and then our community voted on which three to include in the game
Click below to learn more.
YTGV Was the last game I worked on while at Those Awesome Guys.
Since its launch, Yellow Taxi Goes Vroom has achieved cult hit
Past Game Portfolio
throughout my career. Under the titles I will provide a brief description
of how I impacted each game's development and publishing strategy.
Monster Prom
It holds a special place in my heart as the first game I ever
live streamed on Twitch with my friends, in addition to being
the first game I managed professionally.
Monster Prom as an employee of it's publisher,
Those Awesome Guys, from 2020 to 2023.
an audience of over 200,000 followers. I also managed the
incredibly active Discord and Steam forums,
keeping more than 30,000 fans engaged with daily interaction,
developer responses, bug fixes, and special community building
events such as livestreams and fanart competitions.
Deepest Chamber
I was responsible for organic social media strategy and organic
launch strategy for the project.
and was even played by popular streamer Northernlion.
Those Awesome Guys, during 2023. During that time I created and
grew a thriving Discord and social media community.
feedback to assist in development. One of the most enjoyable parts
of the project for me was voicing the Knight in the early access
release trailer!
Move or Die
and online multiplayer.It was one of the first games I managed while
working at Those Awesome Guys.
expanding that community and redefining the user culture to become
more welcoming. I achieved this through strategic event planning and
intentional changes made to social media and brand voice.
Community Character Collaboration (Contest)
for Move or Die
creativity and put some of those characters in the game
The TAG art team did an amazing job putting these fan submissions in the game while remaining true to their
original designs.
for the Nintendo Switch launch of the game.
Yellow Taxi Goes Vroom
Its a fast paced game inspired by Crazy Taxi and Super Mario 64.
I helped the team with initial outreach strategies, including
creating all of the developers' social channels. I also helped
the team name the game, and I’m pretty proud of the title
we came up with.
status, especially among the speedrunning community. It was even
played in Games Done Quick 2024